The diffuse map is relatively simple to create, you can directly fill the base color on the basis of AO. This map is not only simple to make but also improves work efficiency. Before drawing, you need to bake a pure color map to facilitate the selection of the area. After finishing the UV in 3ds Max, export the model and High-poly in ZBrush to xNormal to bake the Normal and AO maps.Īfter baking two pictures, the next step is to draw the basic color Diffuse map. After unfolding, it is combined and placed in 3ds Max.
However, it should be noted that when the Unfold3D software enters the OBJ model, if the number of model faces is too large, there may be errors, and the model needs to be processed before it can be imported again.Īnother thing to note is that it is best not to import the entire model into splits, because if something goes wrong, the previous work will be wasted. The UV of the completed model is made in Unfold3D. This part is processed in the same way as the characters, and it is also necessary to pay attention to the distribution of lines.įinally, all the parts completed by Retopology are merged, so that the Retopology work is completed. Before Retopology, you can process the number of model faces in ZBrush. Pay attention to the reasonable distribution of Poly when making.
Of course, you can also use other software or plug-ins to complete.
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